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Immersed: A Walk Inside the Art

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In this exhibit you will feel as though you have stepped inside the library’s art collection. We explore the connection between technology and art to give you a chance to experience art as you never have before. Library staff have selected art pieces, animated them and projected the work at a larger-than-life size. As you move through the gallery, you will experience the painted fields and streams of the art, brought to life through animation and other sensory elements.

 
 

Here's an example of the type of animation you will experience in the exhibit. Pond with Cottonwood Trees (Elving’s Pond), Birger Sandzén, 1933, Oil on canvas, gift of the Topeka Art Guild

How this exhibit was created

We took photographs of images of art in the library’s collection and made them into short, animated clips. Each animation is a creative re-imagining of original works. Artists and artists’ estates approved use of imagery for the exhibit knowing the animation altered photographs of the original artworks. Animations were made by library staff and contracted graphic designers.

Be part of the art

You will be captured by the smallest details and choices the artists made in shaping their work. Experiencing the art at the projections’ grand scale highlights core artistic elements such as color, texture and line. What elements change or grow or move in the breeze? In the creative re-imagining of these works, we invite you to harness your own interpretation of art.

Explore new technologies and ways to make art, including a virtual reality (VR) headset. VR headsets immerse you in experiences happening in all directions, including a painting programming that let's you create life-size art. You can also experiment with augmented reality (AR), which uses existing technology such as cell phones and tablets to layer visual information onto real-life places.

Discover how artists intrigued by new technologies are finding ways to innovate the digital world as an artistic space.

 
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